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Forum Lugano USI 2025 Valter Longo 2

Fasting Mimicking
Diets Longevity and Disease

30 June 2025
6:30-7:30 PM
USI Aula Magna
Organizers
Organizers Lugano Forum loghi 2025

 

This session is part of Senotherapeutics Revolution Forum.

 

Poliedro background Fourm Lugano
Closing session

Valter Longo

Professor, University of Southern California Longevity Institute

Fasting Mimicking Diets Longevity and Disease

Fasting mimicking diets (FMDs) are low calorie and protein and high fat compositions lasting 4-7 days emerging as periodic dietary interventions with the potential to improve healthspan and decrease the incidence of cancer and other age-related diseases.

FMDs increase protection in healthy cells while sensitizing cancer cells to a variety of therapies, in part by generating complex environments which result in protection of normal and sensitization of cancer cells. More recent data indicates that FMDs enhances the efficacy of many drugs targeting different cancer mouse models by stimulating anti-tumor immunity.

FMD cycles also reverse insulin resistance and promote multi-system regeneration by both increasing stem cells number and by inducing cellular reprogramming.
In humans, these effects contribute to reducing risk factors for age-related diseases, promote diabetes regression, and reduce biological age.

Valter Longo

Valter Longo, PhD, is the Edna Jones Professor in Biological Sciences and Gerontology, the Director of the Longevity Institute at the USC School of Gerontology, one of the oldest and leading centers for aging research. His laboratory studies the fundamental mechanisms of aging in yeast, rodents and humans by using genetics and biochemistry techniques with focus on the nutrient-response signal transduction pathways that regulate disease and longevity. This work led to the identification of the role of the Tor-S6K pathway in longevity extension. His laboratory also has developed and tested the effect of periodic fasting and fasting mimicking diets on multi-system reprogramming and stem cell activation and regeneration in mice, later translated into clinical trials to prevent and treat a range of age-related diseases.

Project activities

HappyLab

The HappyLab includes two weeks (in Spring and Autumn 2024) of a 2-hour laboratory. It will be repeated twice per day, with one high school class (~ 20 students) invited per time, for a total of about 20 classes (~ 400 students in total). 

It will include three parts: 

  1. An introduction to communication concepts by a research expert; 
  2. A practical activity inspired by creative literature examples on the role of “masks” as symbols of the difference between an online fictitious identity and a real identity. A debriefing with a mental health expert will follow;
  3. A reflection on what it means to be happy for them. Classical literature examples from Aristotle’s “The Nicomachean Ethics” will be read to define happiness (e.g., hedonic versus eudaimonic happiness). They will create a shared “Happiness2.0 Pyramid” (i.e., to define their happiness in the current state of the Internet, i.e. 2.0, including user-generated content via social media) 


HappyApero

The HappyApero aims to foster communication between adolescents, scientists, and the adult public (including parents and teachers).

  • A group of adolescents who participated in the HappyLab will be invited to share their experiences with other adolescents in a peer-to-peer interview format. 
    Adolescents will share their experiences with the adult public and ask questions to invited research experts. 



HappyTable:

The HappyTable aims to summarize the Happiness2.0 project’s activities.In collaboration with the Culture Division, City of Lugano, we will invite all high school principals of Ticino, interested teachers, representatives from parental associations, and stakeholders working with adolescents in Ticino. 

  • We will deliver printed brochures  with the project summary and we will promote the continuation of the HappyLab project for the following year, which will be based on the visual arts-in line with the IBSA Foundation's Culture and Health program.

 

Aim of the initiative

Happiness2.0 Lab includes a series of communication activities (HappyLab, HappyApero, and HappyTable) designed for adolescents, aiming at translating scientific results into practice, through the combination of science and arts.



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